Nevada Mule Deer Hunting

Nevada hunts are draw hunts, told apart by their weapon, what may be taken and their dates. In Nevada's draw an application is given one random number plus extra random numbers equal to its bonus points squared, and tags go to the lowest numbers first, so more bonus points always improve a hunter's chance but never guarantee a tag.

Nevada uses bonus points, not preference points. A bonus point is earned by applying unsuccessfully, or bought in place of applying, and each hunt category keeps its own points, so antlered mule deer points are a separate total from those for any other hunt category. A bonus point is earned only if the hunter has an active hunting or combination license at the time of the draw. Bonus points are lost if a hunter misses two years in a row of applying for the category.

Hunters draw in two pools, residents and nonresidents, with separate quotas; a hunt with no nonresident tags cannot be drawn by a nonresident at all. Nevada hunts are grouped by region, the units NDOW draws together, so each guide below covers a whole group. Every mule deer hunt is a draw hunt: none is sold over the counter.

Each guide covers what the country is like, how to get in, recent fires, and what each hunt is like on the ground, with draw difficulty in words for each pool.

Nevada mule deer regions

Units 011–013Unit 014Unit 015Unit 021Unit 022Unit 031Unit 032Unit 034Unit 035Units 041, 042Units 043, 044, 046Unit 045Unit 051Units 061, 062, 064, 066–068Unit 065Units 071–079, 091Unit 081Units 101–109Units 111–113Units 114, 115Unit 115Unit 121Units 131–134Units 141–145Units 151–156Units 161–164Units 171–173Units 181–184Unit 192Units 194, 196Unit 195Units 201, 202, 204–208Units 201, 204Units 202, 205–208Unit 203Units 211–213Units 221–223Unit 231Units 241–245Units 251–254Units 261–268Units 271, 272Unit 291